using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Fated.Scenario.Events {
    public class Gift : Event {
        public enum GiftType { Gold, Item }
        public GiftType type = GiftType.Gold;
        public string item = "";
        public int amount = 0;
    }
    public class AddAlly : Event {
        public String allyName = "";
        public String className = "";
        public int exp = 0;
        public String[] equipment;
    }
    public class RemoveAlly : Event {
        public String allyName = "";
    }
}
